STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

769 ratings
Empire at War Remake 3.5 Revisited
27
9
6
13
7
3
7
3
4
2
3
3
3
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Game Type: Campaign, FOC
File Size
Posted
Updated
29.517 GB
Nov 28, 2022 @ 6:06pm
Apr 30 @ 1:38pm
50 Change Notes ( view )

Subscribe to download
Empire at War Remake 3.5 Revisited

Description
Empire at War Remake 3.5 Revisited is a combination and rework of Remake 3.5's simpler, space-only GC campaigns with all the new units, maps, features, starfighter rework and balance changes made in Remake 4.0+. This combined with features from other popular submods creates what I believe is the ultimate EAW experience, that focuses on a simple, fast paced galactic map and economy which takes you quickly between epic, large scale space battles.

Includes 7 GC campaigns each with varying levels of AI control and fully functional minor factions!

This submod was born of personal mixed feelings regarding 4.0's changes and a preference for 3.5's GC campaign gameplay. This way the gameplay of 3.5 remains while being selective with what is included from 4.0. Additionally includes many features from 3.5's overhaul submod.

Main features:

- Seven GC campaigns based on the large, full, reduced and core GC campaigns from EAW Remake 3.5.
- Seven fully playable factions including the Republic Hardliners, Separatist Holdouts, Mandalorians Protectors and Sith Cultists minor factions.
- Three modes of play in each campaign - you can choose to control your own faction fully yourself, give partial control to the AI in co-op mode or become an observer with the AI taking full control.
- Randomised starting units for all factions, making each campaign a unique experience.
- Complete removal of ground combat, units and structures. All references to it in the AI were removed.
- Fully functional and slightly reworked minor factions for the rebalanced full map, with the three major factions starting with 3 planets spread around a massive, chaotic galaxy at war.
- Large map has minor factions disabled but holding key planets, to focus on combat between the Empire, Rebels, Underworld, Republic and CIS.
- Core and Reduced maps for a smaller GC experience, with only the Empire, Rebels and Underworld active.
- Heavily edited and improved 4.0's AI for both GC and space combat.
- Starbase redesign with the Golan II and Golan III defensive platforms serving as level 4 and 5 starbases. No more bullying defenceless shieldgates or colonies - these are strong defensive platforms with a large garrison and several capital ships. This garrison is unique to each faction. All units can be built from a level 3 starbase.
- Simple, easy to understand and strong economy based on the total value of planets under your control. No freighters, upkeep or attrition.
- Tech levels increase automatically after a set time has passed. Heroes and carrier garrisons also upgrade automatically when the tech level increases.
- Battlegroups and the Battlegroup Command station have been ported from 3.5's overhaul submod and made fully functional with 4.0 and the minor factions.
- Big text and tooltip cleanup, including removing stats from hardpoints and fighters, removing redundant text from 4.0 that no longer applies and fixing spelling/grammar errors. Any changes made in this submod are reflected in the tooltips.
- Fixes to some bugs that were carried over from 3.5, Overhaul and 4.0.
- Buildable fighter rework where fighters are tied to a carrier, and several squadrons are built at once.
- Corvette rework, turning most corvettes into a squadron of three.
- Super Star Destroyer phases removed and TIE/Droid swarms replaced with large numbers of individual squadrons.
- Ported and included Niko's Venator submod and CanadaMan7's Clone War Holdouts submod.
- Ported and included music from Zavvy's Thrawn's Revenge Rescored submod and Clone War Holdouts.
- Fog of war removed from battle and GC (can be restored in GC by selling the probe droid on your homeworld).
- Doubled ship turn rate to make them more responsive and easy to control.
- Some units and abilities have been rebalanced from their 4.0 values.

A full list of changes and more information can be found in the pinned discussion thread.



Future planned additions:
- Replace outdated images and videos on the Steam Workshop page.
- Port and include parts of Remake 5.0 when it releases.
- Maintain parity with Clone War Holdouts.



Does not require Remake 4.0 to play, and is not compatible with any other submod.
Be sure to run Forces of Corruption in the steam launch options, and allow the mod to fully download before starting.

To launch the mod paste this into your EAW Steam launch options:

STEAMMOD=2894927178



Check out the 3.5 Revisited submod discussion channels on the EAW Remake Discord!
https://discord.gg/zZeyPe6
https://discord.com/channels/327563463952171009/1047241238182629446



This submod was constructed from assets pulled from various mods and submods for EAW:FOC. I do not claim ownership of any of these assets - full credit and ownership goes to their original creators.

Credits and special thanks:

- The Dutchman and the rest of the EAW Remake development team for making this amazing mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=1770851727

- Emperor Niko for the Venator Rework Submod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2867586194

- CanadaMan7 for the Clone Wars Holdouts submod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2794270450

- Kalani6324, Grimsley and the rest of the AotR Dark Times submod team.
https://steamcommunity.com/sharedfiles/filedetails/?id=2313576303

- Zavvy for the Thrawn's Revenge Rescored submod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2187062678

- Burninalways for the 3.5 Overhaul submod which inspired me to create a submod of my own.
https://www.moddb.com/mods/submod-empire-at-war-remake
Popular Discussions View All (22)
2
1
May 2 @ 12:08am
PINNED: Major Update 4.0 - Changelog
BigCheese256
55
4 hours ago
PINNED: Known issues and bug reporting
BigCheese256
22
Jul 5, 2023 @ 8:48am
Major Update 3.0 - Changelog
BigCheese256
995 Comments
Willem May 6 @ 3:19pm 
@conwrightnie Neither this mod, nor any of the 4.0 releases have it, but there's the French Fried Taters submod for Remake 4.0 + Clone Wars Holdouts that has it.
BigCheese256  [author] May 6 @ 3:04pm 
It doesn't no. There's the standard Rebel Nebulon B and the Underworld's Nebulon Hammerhead.
conwrightnie May 5 @ 7:18pm 
Doe's the Mod Have The Galactic Empires Version Of The Nebulan B Frigate Before the rebels got it?
BigCheese256  [author] May 5 @ 4:27pm 
No maps available near GC? If it's an issue with CWH you should be asking there instead.
Hao May 5 @ 7:58am 
so there is a problem, from what I see in the Clone War Holdouts submode, there are no maps available near GC, do you have any idea how to add them?
BigCheese256  [author] May 5 @ 6:36am 
Infinity. ^^

For GC it's simply not possible with Remake because the GC uses scripts to function, and EAW's multiplayer doesn't support scripts. What happens is the scripts run on each player's PCs and creates desyncs. If you want to play multiplayer skirmish though you can do that via Clone War Holdouts submod - the experience there is basically the same.
Hao May 5 @ 4:52am 
How much do I have to pay to create this mod in multiplayer?
conwrightnie May 3 @ 7:54am 
Oh Sorry about that.
BigCheese256  [author] May 3 @ 5:48am 
I... just said that. The Allocator and Torrent are paid assets which I don't have permission to use here, so they're not buildable. There will be more of these going forward.
conwrightnie May 2 @ 7:32pm 
can't Build The V-19