STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Empire at War Expanded: Fall of the Republic 1.4 (Updated March 23rd)
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File Size
Posted
Updated
13.769 GB
Jan 22, 2020 @ 7:38pm
Apr 15 @ 3:49pm
87 Change Notes ( view )

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Empire at War Expanded: Fall of the Republic 1.4 (Updated March 23rd)

In 1 collection by Corey Loses
Empire at War Expanded Mods
4 items
Description


Palpatine's machinations and the decay of the Republic have brought the galaxy into the most destructive war it's ever seen. The Separatist droid armies threaten to overrun the Republic and no matter who comes out on top, the course of galactic history will be altered forever...

Playable Factions:
- Galactic Republic
- Confederacy of Independent Systems
- Hutt Cartels

Non-Playable Factions: (Aligned with the CIS or Republic)

- Galactic Republic Sector Forces
- Trade Federation
- Techno Union
- Commerce Guild
- Banking Clan

In Empire at War: Expanded, the traditional Empire at War tech level is traded for an era-based system that impacts different story events, factions, unit rosters and heroes are available, with the galaxy set up to recreate various conflicts within the Star Wars Legends lore. There are also new government mechanics where you can interact with other subfactions and story events in new ways, along with a planet loyalty system, giving extra income, unique units, and other bonuses at high levels, but with other negative effects if your member worlds become too unhappy with your leadership.

Older versions put on Mod Database to continue old saves. These will have several focuses.

If you would like to join early testing or keep track of updates, the best place to do it is on our Discord server[discord.gg] or by following Corey Loses for preview playthroughs and other news videos.

In addition to Fall of the Republic, we have a Post-Endor mod:
Thrawn's Revenge


Running the Mod

To play: After subscribing, make sure to let the download finish (see your Steam download manager, it'll say at the bottom of your Steam client), then launch Forces of Corruption. Once ingame, go to the Options menu, then Mods, and enable it from there.

If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options:
STEAMMOD=1976399102

EMPIRE AT WAR EXPANDED SERIES
We have two mods, covering two different periods of Star Wars history.

Clone Wars: Fall of the Republic
https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102

Post-Endor: Thrawn's Revenge
https://steamcommunity.com/sharedfiles/filedetails/?id=1125571106

OFFICIAL SUBMODS
Shield Penetration: Allows missiles to bypass shields, for those who absolutely need it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2083545253

IF TEXT JUST SAYS TEXT_SOMETHING_SOMETHING
The mod is designed for English language versions of the game, so if you have a non-English version, your text may be missing. To fix this, to into:
C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1976399102
And rename the MasterTextFile_English.dat to MasterTextFile_YourLanguage.dat
Popular Discussions View All (804)
7
Apr 23 @ 8:19am
1 planent start
accies3
4
7 hours ago
Hutts need a general buff
The Black Samurai
3
Apr 25 @ 10:56pm
How do you defeat Emp Palps on Ground invasions?
HamHawks
7,127 Comments
IRampagingRhin0  [author] 8 hours ago 
It deploys one squad at a time and once that one squad dies, you can deploy another one, technically infinitely

Just think of it as having one upfront and unlimited reserves
WeenoTM 10 hours ago 
Are MTT's really only supposed to dispense a single unit? It SAYS it deploys 112 battledroids but only drops a single squad.
The Black Samurai 12 hours ago 
@kremss lol, havn't seen that. You try building a diverse army or just infantry? Saber tanks+LAATs+arty slaughter STAP's
kremss May 5 @ 2:20pm 
Skirmish against the CIS is just fighting 15 billion STAP's until you run out of credits
Roadrunner May 4 @ 4:28pm 
For the republic!
WeenoTM May 3 @ 11:51pm 
Is there a mod that lets you build Maelstroms without having to wait for chance. And if not could someone make it? Preferably they'd be expensive to be lore accurate.
Rodrigo_C4 May 3 @ 10:39pm 
Can someone healp me to chainge the idioma of the mod? what is te MasterTextFile
kremss May 3 @ 9:02pm 
While this is my favorite empire at war mod I will say that it feels very tedious in galactic conquest and certain conquests are heavily in favor of one faction and Rimward Campaign no matter what is just a slog. This last one is probably just a personal thing but CIS sub factions feel like they have infinite resources.
onemoresky May 3 @ 6:44pm 
Hello,

as a heads up, in Ground Battles, using Wilhuff Tarkin's AT-OT's ability to spawn troops appears to instantly crash the game. I was playing the Knight's campaign as the Republic, on Admiral difficulty, for context. Unsure if it happens elsewhere with him.
IRampagingRhin0  [author] May 3 @ 10:35am 
You do need to set it to English

Right click EaW -> Properties -> General -> Language